🔗 Share this article Inside Fallout, Gaming’s Most Surprising Television Success The post-apocalyptic TV show has come back to Prime Video, and it's accurate to state that audiences were delightfully shocked by the quality of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing various facets of the player's journey. We followed Lucy the vault dweller, trying to do the right thing and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who begins to question his organization's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the irradiated badlands. Building Anticipation for the Second Season The debut season's finale revealed key information about who helped cause the global annihilation that condemned a group of people in underground vaults for centuries. It also left numerous mysteries unresolved for the next installment – and, this time, anticipations are much greater. “We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan. “Heading into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are coming in with more excitement and different expectations.” A New Vegas Vibe for the Next Installment The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch. “It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to incorporate into the show.” In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators suggest that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is distinguished by its physical authenticity – its makers insisted on authentic items and environments were constructed, echoing the cobbled-together nature of the towns in the games. “Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.” Indeed, pretty much every element you see on-screen is practical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently quite terrifying up close. Made by Fans, for Fans The Fallout series works because it is developed by talented film-makers who are also dedicated players, with the help of the original creators behind the source material. This mutual respect for the world is clear in the final product. The second season is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This approach will foster a altered viewing experience, something the creators themselves are excited to engage with. “It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” promises Howard. “I’m looking forward to seeing what people think.”